Basic model in Maya. Imported to ZBrush to make textures and normal maps
Just something for myself to help me see how fast or slow i am progressing. Also to have all the work i have done in 1 place to make it easier find than having to look through lots of folders for images and videos.
Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts
Tuesday, 1 October 2013
Monday, 30 September 2013
Sunday, 22 September 2013
Tuesday, 17 September 2013
Sunday, 28 July 2013
Remote Control Toy Car Complete
Texture on the car are from the Digital Tutors tutorial and not made by myself.
Remote Control modelling:
Car modelling:
Body is a cube extruded
Car Cover is a duplicate of the body with most faces removed and some of the remainder extruded
Spring is a helix around 2 cylinders
Tires are a CV curve then revolved
Tire Threads are a NURBS plane with the edge rows pulled down and the special duplicate
Spoiler Middle Part is a CV Curve duplicated and then lofted
Spoiler Ends are CV Curves extruded
Undercarriage is a box extruded and mirrored
Inner Wheel is 2 cylinders, with them group and a bridge between 2 faces
Monday, 12 November 2012
Sunday, 20 May 2012
Wednesday, 16 May 2012
Urban Environment - Day 1
New Project, working on making an urban environment alleyway. Added basic shapes, made manhole, paths and starting details on first building.
Monday, 14 May 2012
First Maya Model - Dinosaur Day 4
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| Tutorial 32 |
Saturday, 12 May 2012
First Maya Model - Dinosaur Day 3
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| Tutorial 22 |
Friday, 11 May 2012
First Maya Model - Dinosaur Day 2
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| Tutorial 16 |
Thursday, 10 May 2012
First Maya Model - Dinosaur Day 1
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| Dinosaur Up to tutorial 11 |
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