Texture on the car are from the Digital Tutors tutorial and not made by myself.
Remote Control modelling:
Car modelling:
Body is a cube extruded
Car Cover is a duplicate of the body with most faces removed and some of the remainder extruded
Spring is a helix around 2 cylinders
Tires are a CV curve then revolved
Tire Threads are a NURBS plane with the edge rows pulled down and the special duplicate
Spoiler Middle Part is a CV Curve duplicated and then lofted
Spoiler Ends are CV Curves extruded
Undercarriage is a box extruded and mirrored
Inner Wheel is 2 cylinders, with them group and a bridge between 2 faces
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