Basic model in Maya. Imported to ZBrush to make textures and normal maps
My Mess About
Just something for myself to help me see how fast or slow i am progressing. Also to have all the work i have done in 1 place to make it easier find than having to look through lots of folders for images and videos.
Tuesday 1 October 2013
Monday 30 September 2013
Sunday 22 September 2013
Tuesday 17 September 2013
Sunday 28 July 2013
Remote Control Toy Car Complete
Texture on the car are from the Digital Tutors tutorial and not made by myself.
Remote Control modelling:
Car modelling:
Body is a cube extruded
Car Cover is a duplicate of the body with most faces removed and some of the remainder extruded
Spring is a helix around 2 cylinders
Tires are a CV curve then revolved
Tire Threads are a NURBS plane with the edge rows pulled down and the special duplicate
Spoiler Middle Part is a CV Curve duplicated and then lofted
Spoiler Ends are CV Curves extruded
Undercarriage is a box extruded and mirrored
Inner Wheel is 2 cylinders, with them group and a bridge between 2 faces
Monday 12 November 2012
Zbrush - Fantasy Dragon - Day 3
Changed wings to make it look better. Added muscle features using the ClayBuildUp brush and then smooth over it to give it a nice effect. Added scales and claws. Used a sphere and some deformation (taper, gravity) to make the basic shape of claw and Standard brush and Formsoft brushed to help add extra. For scales I used a rectangle, moved parts down and then Standard brush again.
Friday 9 November 2012
Zbrush - Fantasy Dragon - Day 2
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